It’s very easy to be skeptical. Indeed, it’s hard not to shake your head at a series that has produced a dozen variants all cut through the same template and generated billions in merchandising. Then again you start playing and you quickly realise that Nintendo’s staggering sales of 155 million Pokemon cartridges have far more concerning exquisite game design than exploitative marketing. Even individuals who have already lost hours and hours in a quest to “catch ’em all” will see themselves hooked all over again.

Now that there exists a bulging roster of 493 critters to trap, raise, battle, preen and breed, inevitably a few of 100 Pokemon diamond rom do not have the creativity and charisma of old favourites. However the charm from the pocket monsters remains a key ingredient as to what makes these games so pleasurable. Another crucial component is just how convincing, consistent and fascinating the planet is always to explore. The Sinnoh region is an excellent spot to visit.

Pokemon’s battle system is very easy to learn but surprisingly strategic and tactically deep. Assembling a well-rounded team that will defeat any opponent requires careful thought and proves very satisfying.

The best news for parents is that %anchor1 represent among the best value the gaming industry is offering. Immensely deep and captivating, players can spend dozens upon a large number of hours seeking to foil Team Galactic’s nefarious plans while also exploring underground caverns mining for treasure, entering talent shows, growing and harvesting berries, cooking treats for their critters and seeking to capture elusive wild creatures.

Most additional features are minor improvements, such as the Poketech device, which can act as a wrist watch, pedometer, radar, notebook and display the status of your own menagerie. The most important addition is wi-fi internet support, which lets faraway friends battle and trade creatures.

A lot is different on earth of Pokémon since we last visited in Emerald. Obviously, incorporating over a hundred new creatures – a few of which are baby versions or evolutions of older Pokémon, like a pre-evolution of Mantine and new forms for single-stage monsters like Lickitung and Aipom – make up most of the excitement that surrounds the coming of such new adventures.

But it runs a hell of the lot deeper than only a few new arrivals. The battle system continues to be reworked in the most important alteration to the basic principles of battling since the Special stat was divided into individual attack and inlqrn values right after the first games turned into a bit broken. Where before each move would use a particular stat according to its type alignment (so, fire type moves would use Special Attack while Rock moves would continue Attack), now each move is classed as either Physical or Special and uses the appropriate stat. This reveals move set possibilities that could never before have worked and paves the way for a lot of previously overlooked monsters to step up and be legitimate possibilities for competitive play.

And simply as new evolutions and move sets attempt to level the playing field somewhat, so too does adding a number of new attacks and abilities. Bug and Ghost types are actually much better catered for with a plethora of new attack and support moves, and many older attacks happen to be given elemental counterparts, like Fighting and Water versions of Quick Attack. There are also a number of new attacks that make once unusable Pokémon viable, especially in 2 vs 2 battles.

Power Trick can turn defensive legend Shuckle into a demon by swapping its minimal attack stat with its astronomical defence; Trick Room lets slower Pokémon attack first for several turns, making the likes of Snorlax and Steelix so much more imposing; moves like Bug Devour and Hurl make use of held items (both yours and the opponents) to deal damage accordingly. Whatever type you often favour, you’ll find at the very least a few helpful new moves here to complement any move set.